I had to create new environments because I couldn't get clear and useful UV maps of the environments for texturing. I have started texturing on the assets.
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I am working on building a world in Unity. I have not done creating correct UV maps for the environments yet, so the textures on models are not right. I will generate UV maps for them.
Now, I need to figure out implementing the textures I created in the Substance Painter software on certain assets ( Candle holder, the bottle, cups). I will continue texturing on them (Combinations with UV mapping process and Substance Painter program ).
I have been working texturing using the substance painter software for my other project. This is the updated version of the scene.
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