I finally created the first-person controller for my unity world. Now I can look around, going forward and backward. I will keep working on creating more movements (Jumping, Movement Gravity, etc.)
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I was able to create the C# script_" MouseLook," so I can look around the scene, now.
However, I was not able to implement another c# script " PlayerMovement" in the scene. I could not go to the gameplay mode after I tried to implement the player Movement script to go forward and backward because I got the notice I made an error. I am working on figuring out this problem. I created a new character controller base on the tutorial I found.
I had to create it from scratch. I wrote two C# scripts. I changed the speed, the sensitivity of the mouse. It seems to be worked, but not the way I want. I can't rotate smoothly. I couldn't jump yet. I need to look for another simple tutorial that I can create the controller with the standard Assets that provide a first-person controller. I have been trying to create a first-person controller.
I imported the standard Assets from the Unity Hub so that I could have an FPC in my scene. I was confused about downloading the assets. It didn't work well when I applied the FPC on my scene. I couldn't figure out what the problem was. I found a tutorial. I followed the instructions. Well, it is hard to do it. I tried to re-write a c# script for it, but I made so many errors. I still have a problem to implement the script on my first-person controller. I will work on this task until I get the one I want. I figured out to implement substance painter textures in Unity. I need to create FBX files and apply each PNG file created in the Substance Painter program in Unity. There are many options to manipulate the textures in Unity. Now I need to study the basic setting for building a world in Unity.
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